Tuesday, October 9, 2007

The Priestess

Here's the first work in progress shot I'm posting of the next character in this scene. I created the base mesh in 3ds max matching it loosely to some reference images I found on 3DSK. Don't be intimidated by the strange mass of hair, she is actually going to be wearing a large ornamental headdress. So far the form for it is blocked in. I'm also waiting on some photo reference for the face. Mark is asking the model if it is okay to pass on his photo reference to me. This is my first foray into representational anatomy. I'm finding the subtlety of the female form a challenge. The other more stylized characters allowed more of a fudge factor, which made them much easier.

-Enjoy!

2 comments:

Jokermax said...

woooot

Mariah said...

i think wat you do is so kewl.....its just awsome. i've always been interested in digital sculpting cause i love doing that kind of stuff.......sry im a random person but i just figured out how to see other ppl who have blogs and so....ya.

Mariah