Monday, September 15, 2008

Texturing the Head


Now that the modelling is mostly finished for this creature I've started on the texturing. Here is a render of the head with Diffuse, Specular and Normal Maps on it. I started out roughing in the basic colors in Zbrush painting directly on the model, and then brought the textures into Photoshop where I overlayed images of fur bone and stone, as well as some touch up painting and compositing. I then brought the model back into zbrush where I fixed any texture seams.

No comments: