Monday, September 15, 2008
Texturing the Head
Now that the modelling is mostly finished for this creature I've started on the texturing. Here is a render of the head with Diffuse, Specular and Normal Maps on it. I started out roughing in the basic colors in Zbrush painting directly on the model, and then brought the textures into Photoshop where I overlayed images of fur bone and stone, as well as some touch up painting and compositing. I then brought the model back into zbrush where I fixed any texture seams.
Monday, September 1, 2008
Primitive Jewelry
Wednesday, August 20, 2008
Still Plugging Away
I've been putting off working on this model for a while until I got my new PC at home. In July I got the new PC (quad core, 8gb ram, 8800 ultra, dual raptors) but I've been spending so much of my free time sailing and enjoying the beautiful summer here in Madison that I've been a little side tracked. Now that the days are getting shorter again I'll have more time to work on my personal artwork. I got to see a lot of artist demos at Siggraph last week and they inspired me to get back to work.
The model is getting very close to being done. There are a few more props, and then I have to figure out how to make convincing spaghetti
Those of you that have followed this thread will notice a big change to his nose. For a while I was going for a camel-like nose, but opted back to the concepts feline-ish nose.
Wednesday, March 5, 2008
fun with made up cloth
Monday, February 25, 2008
Roughing in the Arms
Saturday, January 12, 2008
facial reconstruction
Just spending a couple of hours on a Saturday evening doing some sculpting. I bought a book on horses from the Barnes N' Nobles bargain section, "Spirit of the Horse," only $14.95. This character isn't a horse but the book had some great reference and inspiration for musculature. I've changed the proportions of the face somewhat to what it was before, the biggest thing being the location of they eyes which I had previously made too large.
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